AI Insights · Timothy · October 2025
Top Golf Games on Unified Platform in the Middle East, Q3 2025
Explore the performance trends of the top 5 golf games in the Middle East during Q3 2025, with insights into downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2025, the top 5 golf games on a unified platform in the Middle East showcased varied performances in terms of downloads, revenue, and active users. Here's a breakdown of their trends based on data from Sensor Tower.
Golf King - World Tour from Rising Wings, Inc. experienced a moderate increase in weekly revenue, peaking at approximately $127 in late July and early September. Weekly downloads fluctuated slightly, maintaining a range of 815 to 1K, while active users remained relatively stable, hovering around 2.9K throughout the quarter.
Golf Battle by Miniclip.com showed a strong upward trend in weekly revenue, reaching $1.5K by the end of September. Downloads were consistent, averaging around 1.2K, while active users gradually decreased from 16.8K to 13.1K over the quarter.
Golf Clash - Golfing Simulator, published by Electronic Arts, saw a peak in weekly revenue of $4.2K in early September. Downloads started at 1.2K, dipping to 798 in early September, before recovering slightly. Active users remained stable, with a slight increase towards the end of the quarter, reaching 6.7K.
Zynga Inc.'s Golf Rival - Multiplayer Game had fluctuating revenue, peaking at $2.9K mid-July, before declining to $1.7K in late September. Downloads decreased from 854 to 598, while active users saw a decline from 1.8K to 1.3K by the quarter's end.
Lastly, Ultimate Golf!, another title from Miniclip.com, showed steady revenue growth, peaking at $1.1K in mid-September. Downloads remained stable around the 500 mark, and active users fluctuated slightly, ending the quarter at approximately 8.6K.
These insights highlight the dynamic nature of the mobile gaming market in the Middle East, with more detailed analytics available through Sensor Tower.